This page highlights STRATEGIES and RESEARCH METHODOLOGIES to help uncover insights and opportunities used to develop the concept for this app.
// Framing Questions // Qualitative Research + Methodologies // Insights + Opportunities
// User Personas // Journey Mapping + User Scenarios // Interaction Mock ups
IT ALL STARTED...
...when I went on a short trip road trip with a couple of friends from LA back to my home city of San Francisco, with a few stops on the way. As the native, I was prepared to do all the planning since I knew the city far better than any of them. I thought they'd all want to see the touristy parts and visit a museum or two, but unbeknownst to me, they had different plans in mind.
This was the beginning of my idea for Wanderlust. What are incentives to equalize participation and planning within a group of travelers?
Starting off with FRAMING QUESTIONS
What is the OPTIMAL SYSTEM FOR:
- vacation planning?
- vacation experience?
- vacation re-experience?
- those who travel alone?
- those who travel with friends?
- traveling with children?
- family travel?
- business?
- study abroad?
- What do people value when they travel?
- What are pain points?
- What are the various stages of travel?
- Who does the planning process look like?
- What are the factors in decision making?
Using Framing Questions to Guide Research
QUALITATIVE RESEARCH + METHODOLOGIES
IMMERSIVE APPROACH TO RESEARCH
Besides taking trips with people (yes! That was fun), I conducted interviews with travelers of various expertise and experiences. This included short term, long term, with friends, with children, local and abroad.
My goal was to reveal the different types of planners and travelers, their desires, goals, and what they felt was important to them when traveling with others.
Personal Experiences
By taking trip and being very attentive to my own decision process, I was able to hypothesize the ways in which others might do the same. What are the various factors that make me choose something over another? Cost, proximity, familiarity? How do I collaborate with others?
Contextual Interviews
These were the most frequent as I could gain valuable insight in a very short amount of time. I looked at people's past itineraries, the types of things they borough on certain trips, and how planning changes depending on type of group they are with.
Silent Observer Experience
Going on short day outting with people to observe their decision making process when deciding what they want to do next. What artifacts are using in decision making? What are the personalities that go into who makes the final decision?
Story Telling
By getting a person to tell me their travel experience, I was able to gain insight on the things that surprised and delighted the user as well as frustrated them. I realized stories would changed when interviewed alone vs. with the group revealing group dynamics and the need to avoid confrontation in decision making.
Notebook Documentation
I had a friend document their travels within a notebook I provided. A day to day diary of the way their experienced their travel. This allowed me to get a very deep and personalized view of their thought process in travel.
For more on my Research Methodologies, Please click on the button below:
Drawing from research to extract core findings
INSIGHTS + OPPORTUNITIES
Insight 1: Not all Travelers are the same, nor do they want the same things.
- Personalized Preferences on Mobility, Dining, Things to do, Where to stay
- Personalized Preferences that are predicted through aggregated social media or geolocated places of interest
- Planning based on type of traveler and planning style
Insight 2: The need for planning is to have control over uncertainty and stress.
- Having a way to share planning responsibility
- Having a way to pre visualize the next event
- Budgeting for the trip
Insight 3: Children and their preferences are often ignored.
- Giving children a way to express the things they want to do
- A new shared experience between parents and children
Insight 4: People want to travel together but also the freedom to leave the group
- Giving users a way to stay connected with the group while they're doing their own thing
- Ability to see what everyone else is doing on their itineraries
Insight 5: Collaboration continues beyond the planning process. Decisions need to be made between members at all times.
- Making it easy to collaborate IN APP to allow for seamless discussions
- Getting Decision Making to be fun (gamification?)
Using insights to build on personas
UNCOVERING USER PERSONAS
From Research, I began to notice reoccurring PERSONAS
PROPLANNER
- Planning type: Planning down to the minute
- Goals: Get the most experience out of the limited time (low cost, high value)
- Painpoint: Letting other people plan
- Making sure everyone is happy
- Planning and research is the the favorite part of the entire trip experience
FLEXIBLE PLANNER
- Planning type: List of places but no day to day planning
- Goals: Accomplishing the list
- Painpoint: Figuring out what to do next
IMPROV PLANNER
- Planning type: "Life is already planned, why should vacation be?"
- Goals: Stumbling upon things that aren't on a tourist website
- Painpoint: Being lost, not knowing what to do next
Conceptual development built around personas
THIS APP IS DESIGNED FOR:
Pro Planners and Improv Planners.
Although this app is made for everyone to use, its catered towards the Pro Planners and the Improv Planners. The goal is to lessen the responsibilities of the ProPlanner while getting Improv Planners involved. We're neutralizing both ends of the spectrum.
What is the Main Focus of this App?
Collaboration is Key.
Time and time again, the pain points that came up were difficulties in communication, decision making, and freedom within group travel. Its just hard to please everyone. Even though we'll never make a way that'll satisfy everyone, we could get close to satisfying everyone...or at least reach compromise.
Evaluation of the concept through storytelling
USER JOURNEY MAPPING
By telling a story of a hypothetical family trip, it is the best way to uncover gaps within the Travel Planning App.
This tells the story of a family who goes on a trip to San Francisco. They have varying degrees of planning ability and familiarity with their vacation destination and so the travel app guides them through pre-travel, during travel, and post travel.
This is also a good way to test seamless flow and develop conceptual features to make planning easier, heighten the user experience, and provide intuitive interactions from one feature to the next.
Quick low-fi mockups to test usability
DEVELOPING FEATURES + INTERACTIONS
By mocking up interactions through quick sketches, I'm able to create variations within a short amount of time.
Below is a sample of rough sketches of the Flexible Itinerary Feature showing the possibilities of what screens look like for when group members are traveling together or Flying Solo.
Mid-fi mockups to test with users
MOCK UP REFINEMENT
Taking sketches into the digital realm by testing possible visual schematics, interactions, and experiences between features.






NEXT STEPS : IF I HAD MORE THAN 15 WEEKS
I was given 10 weeks on this project but, if I had more time, I would continue to refine visuals, interactions, and dive into more research on utilizing emerging technologies. Although I have tested several screens with people, I would build out full interactions and get them into people's hands for feedback.
Field Notebook:
Several of my initial notebook ideas and sketches during the exploratory stages of the design process.